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People-centered Design

  • People?
  • Centered?
  • Design?
  • Experience
  • Quality?
  • Data
  • People?
  • Centered?
  • Design?
  • Experience
  • Quality?
  • Data

Unfocus Groups

Getting divergence from your participants

Using the ideas of participatory design workshops, combine with IDEO’s focus on the more extreme and less typical users, Unfocus Groups bring people together to express their needs through construction and participation rather than through words.

So often these days one hears people say that one should not use groups, but there are occasions where the interaction of a group reveals user needs that no one-on-one observation could reveal.

Just as it is possible to do design research observations badly, so it is possible to use groups to good effect. 

In an Unfocus Group, it is important that everyone understand that the goal is not to focus on a good concept, but to generate and reflect on divergent options.

One common practice in focus group research is to have a group of participants from one market segment (even just one gender perhaps), whereas an Unfocus Group looks for the collisions of ideas from people with differing backgrounds and experiences.

Similarly, in many groups one or two individuals dominate the discussions and can set the group direction – but this isn’t inevitable. A good Unfocus Group  will be designed to give everyone a chance to speak (or act, or draw, or write) and to be attended to.

Examples

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Buying headphones
Buying headphones
How do you properly understand the motivations behind a particular choice of a pair of headphones? Surveys and focus groups generate similar answers, but they just don’t feel credible.
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Medical Equipment
Medical Equipment
A group with doctors alone on a new piece of medical equipment became very focused on the attractiveness of the technology and its message of innovation, but when joined by nurses, the doctors were quick to recognise that they would barely interact with the equipment.
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Opinions

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Don’t write interview guides

If you are going to meet with users and do some qualitative research then I hope you have had it drilled in to you to carefully construct an interview guide. Now, I ask you to remember that lesson, but throw away the interview guide!

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Themes

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Which people?

Whereas we used to think we were designing a product or an interface for a user, we now think of experience design. As a consequence we have to recognise that products affect the experiences of many more people than just the user.

What do we mean by design?

Design is a very slippery word and so it is necessary to take some space to define what we mean by it. This section will look at many varied facets of design and the experience of design across many different products and services.

Making better things, or making things better?

Are we (UX, design and product management professionals) expending enough energy on reflecting on what works and what doesn't. Today it still seems to be the case that people argue for the financial (commercial) benefits of UX or of design, without addressing the question about the quality of that design

What is the role for data, analytics and AI?

Increasingly the experiences we are designing products for entail the collection and sharing of lots of data. As well as the broader questions about who owns the data, there is also the need for the presentation of data to be designed and it isn't obvious that traditional design methods address

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People-centered Design
  • People?
  • Centered?
  • Design?
  • Experience
  • Quality?
  • Data
  • People?
  • Centered?
  • Design?
  • Experience
  • Quality?
  • Data

info@peoplecentereddesign.org

© 2025 David Gilmore